#decomp
▶Metroid Prime runs natively on Linux, Windows and Android, no emulator
A decomp-based native port of GameCube Metroid Prime for Linux, Windows and Android. You bring your own USA v1.00 disc image.
Oracles NX 1.0 brings Ages and Seasons to Switch as native code
Oracles NX 1.0 is a native Nintendo Switch port of Oracle of Ages and Oracle of Seasons, built on a C decompilation. No emulator, no game files included.

OutRun 2006: Coast 2 Coast decomp runs on PS5 and Switch, with your own Steam copy
A work-in-progress decomp of OutRun 2006: Coast 2 Coast runs on PS5 (tested on firmware 13.60) and Switch. You need your own Steam copy. Here's how.
▶Sega Rally's 1995 arcade game lands on Switch as free homebrew
Port0r's arcade Sega Rally runs on Switch with custom firmware. Full 16:9, 10 mods, ghosts, replays and a Discord leaderboard. Bring your own files.

nso2elf Brings ZBIC and LZ4 NSO Conversion to Nintendo Switch Analysis
Developer Eiffel2018 has released nso2elf, a Python-based alternative to nx2elf that adds ZBIC compression support for Nintendo Switch NSO files.

Paper Mario Lands on PS Vita via PaperBoat v1.0
Paper Mario hits the PS Vita via the v1.0 release of PaperBoat, bringing widescreen, 60 FPS interpolation, and mod support.

Quiver Launcher drops to wrangle the growing pile of recomp and decomp projects
Quiver Launcher arrives on GBAtemp to help scene members track and manage static recompilations and decompilations.
Digital Devil Saga 1 and 2 get a matching decomp for PS2
A work-in-progress matching decompilation of both Digital Devil Saga games for PlayStation 2 is up on GitHub. It's documentation, not a port.

Final Fantasy III SNES Disassembled and Undergoing C Reimplementation
Modder Givemesteak shares progress on a C source reimplementation of Final Fantasy III/VI for the SNES using custom tooling.

GoldenEye 007 gets a native PC port at v0.5.0, built with AI coding agents
jkdansereau's GoldenEye 007 PC port hit v0.5.0 with 2-4 player split-screen. It runs on Windows, Linux and Steam Deck, and you still need your own ROM.
Legend of Mana PS1 gets a matching decomp for both NA and JP releases
A new matching decompilation of Legend of Mana on PS1 rebuilds both the NTSC-U and NTSC-J releases back to their original MIPS code. Here's what it means.
Mario Strikers Charged gets a byte-matching Wii decomp, and a PC port is in the works
A new GitHub decompilation of Mario Strikers Charged (Wii, R4QE01) aims for a byte-identical build, and its author says a native PC port is in development.
N64 recomp devs go to war with AI 'slopcomps'
Banjo-Kazooie and Zelda recomp devs slam AI-generated PC ports as 'a race to the bottom'. A Beetle Adventure Racing decomp dev joins in.
Ratchet & Clank 3: Up Your Arsenal PS2 gets a decompilation project on GitHub
A new GitHub project is decompiling Ratchet & Clank 3: Up Your Arsenal for PS2 into C source. Here's what the repo shows and what it doesn't.
Going Commando decomp reaches 1.79% byte-matched, and AI is in the workflow
The open PS2 decomp of Ratchet & Clank: Going Commando (USA v1.01) reports 1.79% of loaded code matched. Not a playable PC port yet.

Wind Waker decomp is open for builds: here's what you need
The Wind Waker GameCube decompilation on GitHub can be cloned and built today. You need your own disc image, a few tools, and patience.
▶Serial Experiments Lain PS1 Decompiled with Native PC and Mac Client
The 1998 PlayStation game Serial Experiments Lain has been fully decompiled, achieving a byte-identical rebuild and native client support.