#vita
Chex Quest Collection 2.0 on PS Vita adds LAN co-op and 60 fps
Chex Quest Collection 2.0 for PS Vita adds 2-4 console LAN co-op and a 60 fps mode. The author says it's the final update.
▶Resident Evil Code: Veronica X is heading to PS Vita, built on a PS2 decomp
Rinnegatamante has shown the first video of a PS Vita port of Resident Evil Code: Veronica X, based on a PS2 decompilation project.
▶Halo CE Vita Multiplayer Beta v1.1.0 Released
Halo CE for PS Vita version 1.1.0 beta 1 adds online multiplayer, four-player co-op, custom maps, and performance optimizations.

Paper Mario Lands on PS Vita via PaperBoat v1.0
Paper Mario hits the PS Vita via the v1.0 release of PaperBoat, bringing widescreen, 60 FPS interpolation, and mod support.

GoldenEye 007 Lands on PS Vita with a Native 1.0 Release
GoldenEye 007 version 1.0 is out for homebrew-enabled PS Vita consoles, bringing all 20 single-player missions at 60 fps.

Insaniquarium! Deluxe Lands on PS Vita
PopCap's classic fish simulator hits the PS Vita via a brand new native port, complete with touchscreen support.
Legend of Mana PS1 gets a matching decomp for both NA and JP releases
A new matching decompilation of Legend of Mana on PS1 rebuilds both the NTSC-U and NTSC-J releases back to their original MIPS code. Here's what it means.

Vita IPTV v0.1 brings a native IPTV player to PS Vita and PS TV
A hobby IPTV player for PS Vita and PS TV, built with AI help, with its own modern TLS for https playlists and streams.
An AI agent ported Zuma Deluxe to PS Vita. The build isn't out yet.
A 2003 PC game runs on PS Vita after an AI agent decompiled it. So far it works with CPU rendering, and the .vpk isn't published yet.

Call of Duty: World at War Zombies ported to PS Vita
Call of Duty: World at War Zombies has been officially ported to the PS Vita by developer devnoname120, bringing round-based survival to handhelds.
Umineko Project Lands on PlayStation Vita in Version 1.0
The massive visual novel Umineko Project is now available on PlayStation Vita v1.0, featuring PS3 assets, full voice acting, and a custom engine.

Someone Asked Claude to Build Apple CarPlay for the PS Vita
An AI-assisted project brings a CarPlay-style app to the PS Vita via streaming, requiring an Android companion device.
▶Tony Hawk's Underground Arrives Natively on PS Vita via Agentic AI
Tony Hawk's Underground gets a native PS Vita port built with agentic AI, running at 60 fps with full features.
Happy Wheels rolls onto the PS Vita thanks to a new fan port
Happy Wheels is now playable on the PS Vita thanks to a fan port using the Android version of the game.

Punch Quest Port WIP Teased for PS Vita
A hobbyist developer shares a work-in-progress AI-assisted port of Punch Quest for the PlayStation Vita.

Vita Auto Brings Wired Android Auto Support to the PS Vita
Vita Auto provides native wired Android Auto support for modded PS Vita consoles with full video and audio.

Vita JP Overlay Brings On-Screen OCR and Dictionary Lookups to PS Vita
Play Japanese PS Vita games without constantly checking a paper dictionary thanks to a new on-screen OCR overlay tool.
Insurgency is coming to the PS Vita, somehow running at 60 FPS
A developer is porting the 2014 tactical shooter Insurgency to the PS Vita, hitting solid frame rates with offline bots.