Mupen64Plus PS5 v0.6.1 Brings Native Nintendo 64 Emulation to Sony's Console
Mupen64Plus PS5 v0.6.1 lands on jailbroken PS5 consoles with an x86-64 dynarec, angrylion renderer, and native home-screen app integration.

N64 emulation on Sony hardware has taken a proper step forward with the release of Mupen64Plus PS5 v0.6.1, a native Nintendo 64 home-screen application for jailbroken PlayStation 5 consoles under title ID PPSA99064. If you want to run vintage polygon classics directly on your console without messing with payload senders every boot, this release turns the machine into a dedicated N64 box that sits right on your home screen.
Built around mupen64plus-core 2.6.0, the package relies on an x86-64 dynamic recompiler to push demanding titles like GoldenEye, Rogue Squadron, and Donkey Kong 64 to a steady 59-61 FPS. Graphics are handled by the accurate angrylion-rdp-plus software renderer utilizing up to 12 threads, paired with cxd4 for low-level RSP execution. Audio latency sits at roughly 67 ms, locked step-by-step with the 60 Hz picture.
Requirements & Setup:
- A jailbroken PS5 running
kstufforkstuff-lite, alongside an ELF loader andShadowMountPlus. - Download
PPSA99064.zipfrom the Mupen64Plus PS5 GitHub repository. - Copy the entire
PPSA99064folder to/data/homebrew/on the internal drive or an exFAT USB storage device. - Drop your dumped N64 ROMs into
/data/mupen64plus/roms.
Limitations right now include the absence of 64DD, Transfer Pak support, built-in cheats, and netplay. PAL software also runs a bit less smoothly than NTSC regions. Yet, seeing a complex multi-threaded core behave like an official retail app shows how far homebrew tooling has matured on current-gen hardware.

